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Doggo

2.5D narratively driven side-scrolling game with puzzle and platform elements. The player controls an Alaskan malamute, named Doggo, on a journey through a changing environment set in Alaska. Participated in 2019 Tranzfuser and showcased at EGX.​

Roles and responsibilities

​Role: Level/Game designer | Team Size: 5

  • Designed Player Characters mechanics and tuned to help maximize the player experience.

  • Concepted and blocked out levels based on the narrative design of the game. 

  • Organised and ran feedback sessions. processed the feedback to highlight potential areas of the game that needed improvements.

  • Managed team planning and organised sprint boards and stand-ups.

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