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Doggo
2.5D narratively driven side-scrolling game with puzzle and platform elements. The player controls an Alaskan malamute, named Doggo, on a journey through a changing environment set in Alaska. Participated in 2019 Tranzfuser and showcased at EGX.
Roles and responsibilities
Role: Level/Game designer | Team Size: 5
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Designed Player Characters mechanics and tuned to help maximize the player experience.
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Concepted and blocked out levels based on the narrative design of the game.
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Organised and ran feedback sessions. processed the feedback to highlight potential areas of the game that needed improvements.
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Managed team planning and organised sprint boards and stand-ups.
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