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Castle - Level Blockout

This was a small personal project created to explore stealth and reveals (Denial and Reward).

The premise of the story is you wake up in a ruin of a castle and make your way to the mysterious white tower, which is the first thing you notice on moving out from the first area. You must also avoid the enemies as at this stage all your powers would have been drained.

Roles and responsibilities

​Role: Level/Game designer | Team Size: Personal Project

  • Initial story concept.

  • Level blockout.

  • Player character art.

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